DANIEL RODRIGUEZ

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This post is WIP, come back in a byte.

About

As I read Brandon Sanderson's Mistborn Trilogy (Era 1, no spoilers please) I kept thinking that the combat and magic parkour scenes using its magic system, Allomancy, sounded like an amazing concept for a 2D Action Side-scroller. So I decided to prototype it.

My goal was to translate the magic system's powers in a faithful enough way that understanding it could serve as progression in the game, mimicking the way it serves to understand the actual events of the novels as you're reading them. All this, without sacrificing the fast-paced action presented in the books.

So far the prototype only includes the more platforming-specific powers, but designed with consideration for the inputs needed to eventually add the other elements and their respective powers.

Features

About

"unBEATable" was a portfolio project developed by a group of my colleagues from u-tad's Game Design and Game Programing master's shortly after we graduated. At its core, "unBEATable" explored turning hack 'n slash combat into a rhythm game, turning every combat into a pseudo-turnbased pattern memorization and reaction game at the beat of an original soundtrack.

Contributions