DANIEL RODRIGUEZ

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About

Mortal Kombat 11 was co-developed by Shiver Entertainment for the Nintendo Switch (along with some RGB features for the PC edition, which I wasn't a part of) with the main goal of achieving a consistent 60 fps on the platform.

After originally being brought in as a QA Artist a month before release with a one-month contract, I ended up staying about 6 months and working on some post release support and DLC content.

The following is an overview of my contributions to the game.

Contributions