DANIEL RODRIGUEZ

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As my first venture into solo-dev, Windward will be a cozy sailing game about navigation and seafaring developed in UE5. Check the weather, set sail and explore a magical archipelago as you discover the world and find where you fit in the vastness of the sea.

Beyond the genre

Most cozy games rely on two design patterns:

One of the main goals with Windward is attempting achieve the Cozy-Genre experience and gameplay aesthetics, but with a Clockwork Game Design at the core of its underlying mechanics and systems, hopefully achieving a deeper gameplay experience with a more elegant design.

This should result in:

Current Status

A 3C's prototype has already been built as a proof of concept for the major risks and technical challenges, while providing a set of core mechanics that allow stablishing Rational Game Design metrics for scoping, level design and tuning.

The prototype currently supports:

From there I am iterating on the supporting systems/mechanisms for the Clockwork core, and in so, polishing a Core Loop with enough depth to support the game while keeping the scope within target.