This post is WIP, come back in a byte.

Based on Julio Nicoletti's concept, with a twist inspired by pushing the art style of "League of Legends" to a PBR workflow by mixing procedural and hand painted techniques.
Check it out on Artstation.


Environment built in UE4.
All materials where created on substance designer.
Check it out on Artstation.

High Res, Game/Low Res and UV's in Maya. Baked and textured with Substance Painter.

Based on the first iteration of the character from the CW's show "Arrow".