DANIEL RODRIGUEZ

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About

Finger Gun VR was the first VR Action game designed from the ground up for Hand Tracking technology on the Meta Quest platform. Gameplaywise, Finger Gun was a wave shooter with a rogue-like inspired upgrade system to keep runs interesting.

I was brought into the team on a tight schedule, as the deadline for an alpha version was approaching and the team needed to transition from a long period of prototyping to honing in on a product.

Joining the two founders, the new Art Director and I embarked on a two week pre-production to assess the current state of the project, design a shippable product and make a plan to deliver in, like every game production ever, virtually no time. Somehow, we pulled it off.

Contributions

About

Mortal Kombat 11 was co-developed by Shiver Entertainment for the Nintendo Switch (along with some RGB features for the PC edition, which I wasn't a part of) with the main goal of achieving a consistent 60 fps on the platform.

After originally being brought in as a QA Artist a month before release with a one-month contract, I ended up staying about 6 months and working on some post release support and DLC content.

The following is an overview of my contributions to the game.

Contributions